Luchadores have 4 main statistics which are strength, endurance, dexterity and agility. These characteristics bring various advantages, as you can see on the poster below. All Luchadores have 96 stats points, 3 skills & 1 passive. Luchadores auto-attack each other in turn and each successful attack gain mojo Once at 100/100, the mojo gauge empties to trigger Skill 1 Skills run in chronological order until one of two Luchadores is K.O. (HP = 0)

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/e6e73a02-4283-4dbb-b681-5ecb7d6c9147/str.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/e6e73a02-4283-4dbb-b681-5ecb7d6c9147/str.png" width="40px" /> STRENGHT (STR)

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Strength increases max damage a Luchador can deal :

Damage = Random number is chosen between min & max

$DamageMax = STR * 0.8 + 10$rounded down

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/2e40e5a7-a9f1-40a5-b63a-c5a8ebcaebf1/end.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/2e40e5a7-a9f1-40a5-b63a-c5a8ebcaebf1/end.png" width="40px" /> Endurance (END)

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Reduces damage taken and increases max HP

$Actual damage = Damage * (100 / (100 + (opponents END * 1.2)))$rounded up

1 END = 3 HP

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8c4ea223-dba1-4da4-9cd1-ef201e3b19f9/dex.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8c4ea223-dba1-4da4-9cd1-ef201e3b19f9/dex.png" width="40px" /> Dexterity (DEX)

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$DamageMin = DEX / 2$rounded up

$Mojo Gauge = 25 + (DEX * 0.25)$rounded up | each successful attack

$Critical Chance = (DEX / 2) / 80 * 100$rounded down i : 80 because it is max stats cap for the moment

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/922f1ee8-a40c-4d9b-98cc-16f74a3f794e/agi.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/922f1ee8-a40c-4d9b-98cc-16f74a3f794e/agi.png" width="40px" /> Agility (AGI)

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The Luchador with the most Agility hits first

$Dodge = AGI / 3$ **| rounded up

$Confuse = AGI / 4$ **| rounded up